Quake 2 Mods
Still Under Construction....
Action Quake
From the web site:
"We wanted to try and make a Quake2 MOD where
strategy, accuracy, and just damn cool looking fights dominate. We tried it, and
it's the most fun we've ever had in a DM game, we think you'll feel the same way
when you try it.
The idea is that each bullet counts for a lot,
but that doesn't mean you shouldn't pump them full of as many bullets as you can
spare; they'll get a chance to shoot back before they die if you don't finish
them off. Cover actually means something, it's better to make sure there's a
pillar or a desk near by to duck behind, especially if you have to reload or
bandage yourself.
Once in a while it's nice to get away from the
rocket launcher/bfg fights, and see what it's like to fly up from behind the bar
with a shotgun, or to drop behind your enemy through a skylight, executing them
with one bullet. Plus, you look damn smooth while you're doing it!"
Action
Quake2
CTF
Quake II Capture The Flag (Q2CTF) is a multiplayer addon
for Quake2 that features a simple set of rules for team based play. It features
five unique maps and special powerups to enhance and make the gameplay more
exciting.
Q2CTF requires the full retail version of Quake II
installed in order to play. Once installed, you simple need to connect to a
Quake2 game server that is running the Q2CTF addon.
Id's CTF Manual
LaserMine CTF
LaserMine CTF is an exciting and easy to use CTF modification. This is a
server-side mod so no client download is needed to play. Hand grenades are
replaced by laser trip mines. To use one, throw a hand grenade at any surface.
The grenade will stick to the first surface it comes in contact with, and will
begin to emit a laser perpendicular to that surface. The laser itself acts only
as a tripwire and does no damage. The laser is the same color as the team you
are on. Your own teammates can also trip your mines, but do not take any damage.
After 60 seconds, mines power down and explode. Defense can actually be fun now!
We have taken care to place grenade packs on maps so as to not overwhelm maps
with lasermines or cause it to be impossible to get into a base.
The second main addition to gameplay is the MicroNuke. To use the MicroNuke
you need a key bound to "micronuke" and the ammo for it (200 power
cells and 20 uranium slugs). If you use the micronuke command when you do not
have all the ammo you need, you will be told how much and what type of ammo you
are lacking. After you drop a MicroNuke, you have 10 seconds to get out of
range. The MicroNuke kills anything within a blast radius of 750 units and a
line of sight radius of 2000 units. A range indicator has been added to the HUD
(Heads-Up Display) as well as a danger icon which only appears when you are
within the 750 unit blast radius. One of the main uses of the MicroNuke is not
to kill people, but to get people out of their base when they get dug in like an
Alabama tick. All lasermines within 750 units of the nuke are detonated.
Lasermine also has a Midnight mode. Real CTFers do it in the dark.
:-) Bind a key to flare to use a flare. Flares can only be
fired once every second. A flare will burn for 30 seconds. New in version 1.8 is
a flashlight. Bind a key to flashlight to turn it on and off. Unlike
flares, the flashlight can be used even when midnightctf is off.
LaserMine CTF
Lasermine Maps
Lasermine maps
L-Fire CTF
L-Fire CTF is a
server-side mod that adds many significant features to Id's official Quake2 CTF.
The L-Fire CTF charter is to not change the fundamental game or balance of Id's
CTF. Instead, this mod adds many much needed improvements to the
game. L-Fire
CTF includes such features as match support, rocket arena overtime, sudden death
overtime, anti-spam, highscore lists for each level, team balancing, IP banning,
custom map loops, permissions for admin users, profanity filtering, and various
logging options. For a complete list and a full explanation of each
feature, head on over to the L-Fire
CTF Features
page.
LFire Maps
OSP Tourney DM
OSP Tourney DM is a server-side only mod designed to facilitate match play for
tournaments, whether LAN-based or online. It also has an enhanced regular DM
mode for warmups and informal play. Rather than having specific mods used for
various aspects of tournament play (i.e. Battle/GX for team play, Duel for 1v1,
and even id DM for FFA qualifiers), the tourney mod was designed specifically to
handle these modes of play with all of their unique requirements in a single
mod.
OSP - Tourney DM - A Quake II Mod
Rocket Arena
The concept of Rocket Arena is simple. Put two players in
an arena. Give them full weapons and ammo. Take away powerups.
Take away weapon pickups. Take away ammo and armor pickups. Take
away everything except the enemy. Then fight .... and see who's left
standing. Loser goes, winner stays, everyone else watches in line and
waits for their chance.
Rocket Arena
Home Page
More links for Q2 modes....
Flying Penguin's Quake Coop Links
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